Summary

V-Shift is a multi-player battle platformer where mastering your movement is key to victory. Choose your champion, battle against other players and become the ultimate gladiator in a galaxy-wide alien arena.

I primarily worked on this project as the lead artist and animator. I produced multiple sets of sprite animations for each character, "Ready Up" animations, title screen, end screen, background art, concept art, and muitple other assets and animations within the game. I also developed character designs, the aesthetic concept, and was involved in narrative and voice work. The game is currently available on Steam and Itch.io.

Character Animations

Sprite Animations

The individual sets of animation per playable character.

Ready-Up Animations

I created three sets of animations for V-Shift's four playable characters that would play before, during, and after they were selected.

UI Assets

Game-Mode Icons

The illustrations corresponding to different selectable game modes, such as the "Training" and "Battle" modes.

Character Portraits

Portraits used throughout the game, including the character select, within the speedometer, and within the scoreboard.

Steam Achievements

Pixel illustrations associated with different achievements attainable through Steam.

Keyboard/Controller Buttons

Keyboard and Controller (Xbox and Playstation) assets for input mapping.

Illustration

Title Screen

The main screen from which the player can select different game modes.

Concept Art

Environments/Maps

I worked closely with our Designer to create desings for the environments in V-Shift. The first of these was an underground gladiator ring named "The Pit."

Character Select Screen

Taking the initial sketch from our Designer, I created multiple mockups to determine what the "ready up" screen would look like.
I had found the designer's sketches too evocative of bigger fighting game titles - sleek and flashy and not suited towards V-Shift's grungier aesthetic. I opted to go for horizontal "hero cards" as opposed to the designer's slanted cards. I believe this evoked a more medeival, tarot card-like appearance.
Following my conecept art, the designer revised the character select UI. I then drafted a sketch of the color pallette, background, and decorative elements.

Merch Design/Branding

Logos

Logos for the game title and an animated sequence for the studio name, which plays upon the launching of the game.

T-Shirts

In preparation for GDC, I also designed t-shirts for our team. I created vector graphics of V-Shift's titular character, The Herald, as well as the game's logo.

Chibi Icons

Chibi-style icons of the members of Propel Studios for use in social media, such as Discord icons and in Youtube videos.

Stickers

For events V-Shift was showcased at, such as ATX Gamemakers or GDC, I designed stickers to be handed out to our playtesters.

Banner

At GDC, my illustrations were used as the primary branding of our game, being used on banners and displayed on idle monitors to draw the attention of passerby. The stickers I created were handed out alongside business cards featuring my logo design.

Character Designs

The Princess

The Princess is the fifth V-Shift character released alongside the V-Shift beta. She is the ruler of a planet submerged beneath water. Her true form is that of an animalistic, bloodthirsty clam who takes on a humanoid form to better move on land.

Concept Sketch

Humanoid Form

"Clam" Form

The Herald

The Herald is the is the poster-character of V-Shift, as well as the first character created for the game. The Herald is a dead knight possessed by a horde of alien parasites that animate his armor, and fight on behalf of an eldritch god.

First Concept

Second Concept

Third Concept

Final Design

The Chronomancer

The Chronomancer was the fourth character created for the game's initial release, and is a time-traveling mage sent back in time to prevent the death of the universe.

First Concept

Final Design

The Liars

The Liars is a noblewoman who brawls in the name of her family's court. The pink faced head is the dominating personality of their body, whom she shares with a blue-faced elderly man and a rotted, grey skull.

First Concept

Second Concept

Final Design

The Fool

The Fool is a bomb-wielding, mysterious figure with unknown motivations. He is understood as an agent of chaos with the ability to harness energy from the eldritch gods.

First Concept

Final Design