Summary

V-Shift is a multi-player battle platformer where mastering your movement is key to victory. Choose your champion, battle against other players and become the ultimate gladiator in a galaxy-wide alien arena.

I primarily worked on this project as the lead artist and animator. I produced multiple sets of sprite animations for each character, "Ready Up" animations, title screen, end screen, background art, concept art, and muitple other assets and animations within the game. I also developed character designs, the aesthetic concept, and was involved in narrative and voice work. The game is currently available on Steam and Itch.io.

Character Animations

I created three sets of animations for V-Shift's four playable characters that would play before, during, and after they were selected.
Final Screen

Character Designs

The Princess

The Princess is the fifth V-Shift character released alongside the V-Shift beta. She is the ruler of a planet submerged beneath water. Her true form is that of an animalistic, bloodthirsty clam who takes on a humanoid form to better move on land.
Humanoid Design

The Herald

The Herald is the is the poster-character of V-Shift, as well as the first character created for the game. The Herald is a dead knight possessed by a horde of alien parasites that animate his armor, and fight on behalf of an eldritch god.
Final Design

The Chronomancer

The Chronomancer was the fourth character created for the game's initial release, and is a time-traveling mage sent back in time to prevent the death of the universe.
Final Design

The Liars

The Liars is a noblewoman who brawls in the name of her family's court. The pink faced head is the dominating personality of their body, whom she shares with a blue-faced elderly man and a rotted, grey skull.
Final Design

The Fool

The Fool is a bomb-wielding, mysterious figure with unknown motivations. He is understood as an agent of chaos with the ability to harness energy from the eldritch gods.
Final Design

Mockups

Taking the initial sketch from our UI designer, I created multiple mockups to determine what the "ready up" screen would look like.
Final Screen

Merch Designs

For events V-Shift was showcased at, such as ATX Gamemakers or GDC, I designed stickers to be handed out to our playtesters.
In preparation for GDC, I also designed t-shirts for our team as well as created a vector graphic of V-Shift's titular character, The Herald, as well as a vector graphic of the game's logo.